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š Decisions Decisions
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š Editor's Note
Welcome to another Retro Newsletter. If this is your first time here, I highly recommend reading this newsletter first. It will give you the basics.
Decision-making is one of the most difficult tasks for any group.
Why? Because people bring invisible rules from their families, cultures, and early work experiences about who gets to make decisions, who doesnāt, who speaks first, who holds power, and what āagreementā even looks like.
Often these patterns are invisible to the group or team and sometimes even to the individuals themselves. Buried so deep in their unconscious that they donāt even know whatās happening.
This newsletterās theme, Decisions, Decisions, explores how to make better group decisions by focusing on four layers:
1ļøā£ Relationships
2ļøā£ Decision Frameworks
3ļøā£ Techniques
4ļøā£ Retrospective Applications
While these ideas are not going to solve all the difficulties, they can help improve decision-making and create a starting point for greater visibility into implicit and invisible dynamics.
š Continuous Improvement ideas
Decision Log ā Keep a shared record of major team decisions and who made them. It helps track patterns and prevents rehashing.
Decision Debrief ā Once a month, reflect: Which recent decisions worked well, and which ones didnāt? Why?
Choice Fast/Slow ā Experiment with making some decisions fast and imperfect vs. slow and deliberate. Learn when each approach works best.
š§© 1. Relationships: The Foundation of Every Decision
The best investment a group can make in its decision-making ability isnāt a framework; itās deeper connections.
When relationships and connections are strong, people listen more fully, disagree more safely, and stay in conversation longer.
When theyāre weak, even the best decision-making models collapse under stress.
Ask yourself and your team:
Do we trust each other enough to share dissenting opinions?
Do we stay curious when someone disagrees, or do we defend?
Can we separate disagreement from disconnection?
Building connection doesnāt mean everyone needs to be best friends; it means emotional safety, mutual respect, and shared curiosity.
If you want better decisions, start there. Thatās easier said than done, so what are the ways to make this happen? Start by creating agreements on how to work well together. Invest time in getting to know each other as humans, and we can often find ways to connect with each other even if we are very different. As humans, we are all of equal value by virtue of our existence. Role model behaviours that reinforce this and gently call out behaviours that donāt.
Work to raise the esteem of the individuals and the team. (Esteem for me is the inherent value of a person, not the esteem based on external factors like success or money, but rather the internal, deep-seated knowing that I am valuable because I am me). When people are able to operate from a place of value, they are less likely to operate from their defences. Team and Individual coaching go a long way to creating environments where people are safe, heard, and valued.
When these things are in place, decision making is 10X easier and faster, because people are able to debate and disagree with congruence and authenticity and from a place that isnāt about winning, but rather about finding a win (me), win (you/ team), win (the org context)solution.
āļø 2. Decision Frameworks: Clarity Before Consensus
Once connection is in place, the next layer is clarity.
Too many teams get stuck not because they canāt decide, but because they donāt know how theyāre supposed to decide.
Are your decisions:
Democratic? Everyone gets an equal vote.
Consensus-based? Everyone supports the decision, even if itās not their first choice.
Consultative? One person decides, after input from the team.
Delegated? A smaller group or individual decides on behalf of others.
Thereās no one right approach; what matters is agreement on the process before the decision.
Unclear frameworks are where teams lose time, trust, and patience. Asking upfront, āHow will we make this decision?ā is a good way to start.
Some other ideas are to create an easy matrix that makes it clear who makes which decisions and what kinds of decisions they make. Who gives input into the process, and how or who will ultimately make the decision?
For example š
Type of decision | Who decides | Who gives Input | How do we decide |
|---|---|---|---|
Shortlisting candidates | HR, Team Lead | Team | Joint decision |
Picking the final appointee | Team Lead, Team | HR BP | Democratic with Veto |
Taking leave | Team, Team Lead | Team member | concensus |
š§® 3. Techniques: Tools, Not Magic
Techniques are the surface layer, useful, but not substitutes for clarity or trust.
Here are a few that can help groups find alignment once they know how theyāre deciding:
Fist to Five: Everyone shows their support level from ā (no) to šļø (strong yes). Quickly surfaces where alignment exists or doesnāt.
Dot Voting: Give each person 3ā5 dots to place on options they prefer. Great for narrowing options.
Money to Spend: Each person gets a ābudgetā to invest in ideas, showing where passion and value lie.
Visualise Before You Vote: Have everyone mark where they currently stand on a scale (e.g., āStrongly Disagreeā ā āStrongly Agreeā). It helps make differences visible before the debate begins.
Remember: these tools support decision-making, they donāt replace the conversation. These are very useful to visualise where the energy is before having a conversation. Sometimes, when we start with the conversation first, the loudest people steer the conversation, and our biases lead us to believe that what we are talking about is the most important thing or the idea with the most energy, but really, it was just the starting point or idea.
š 4. Retrospective Applications
Decision-making shows up everywhere in retros from choosing topics to prioritising actions.
Hereās how you can weave these layers into your retros:
Relationships: Use check-ins and curiosity questions to keep connection strong before tough discussions.
Frameworks: Before voting on next actions, clarify how the final call will be made. (āWeāll use majority voteā or āWeāll choose one we all support.ā)
Techniques: Try Fist to Five when deciding which experiments to run, or Dot Voting to select which themes to explore deeper.
When teams know how they decide, retros move faster, feel safer, and produce more meaningful actions.
Quick Facilitatorās Tip
Name the Decision Mode Early.
Before a meeting or retro, make it clear: Is this decision consultative, consensus-based, or delegated?
š„ Things you might like
š Here is a PDF of Sam Kanerās work, The Facilitatorās Guide to Participatory Decision-Making
š Antoinette Coetzee and I run a Communication workshop focused on helping teams improve their communication and connections. For more, check out our brochure
š§© Cara Turner has an awesome article and workshop on creative problem-solving. Check it out here.
If you have fun templates or tools you'd like to share, please get in touch, and I will see how to showcase them here.
š§ Facilitate or Plan with Jo
Did you know I can help plan your next retro or facilitate it for you? I have packages available for facilitation, planning, or being a sounding board. [email protected] is the email address to use for contact.
Iād love your feedback on what you like or what you'd like to see changed.
Did you know? The term āconsensusā comes from Latin roots meaning āto feel together.ā Originally, it described shared emotion, not only shared agreement. ā¤ļø
Till next time,